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<?xml-stylesheet type="text/xsl" href="http://gamecamp.no/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://gamecamp.no/forums/27.aspx</link><description>General forum for discussing Game Camp, events, the site and so forth</description><dc:language /><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>XNA Shader Programming, Tutorial 5!</title><link>http://gamecamp.no/forums/thread/439.aspx</link><pubDate>Thu, 17 Apr 2008 21:06:05 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:439</guid><dc:creator>digitalerr0r</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/439.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=439</wfw:commentRss><description>&lt;p&gt;The XNA Shader Programming tutorial 5 has been released. It&amp;#39;s about deforming objects with vertex shaders.&lt;/p&gt;
&lt;p&gt;Be sure to check it out in the tutorials section!&lt;/p&gt;</description></item><item><title>XNA Shader Tutorial 3 and 4!</title><link>http://gamecamp.no/forums/thread/435.aspx</link><pubDate>Sun, 13 Apr 2008 22:00:19 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:435</guid><dc:creator>digitalerr0r</dc:creator><slash:comments>1</slash:comments><comments>http://gamecamp.no/forums/thread/435.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=435</wfw:commentRss><description>&lt;p&gt;XNA Shader tutorial 3 and 4 are now ready and published. You can locate them in the Tutorials section on this site.&lt;/p&gt;
&lt;p&gt;I know there are some typos there, and I will correct them asap, haven&amp;#39;t had the time go trough them yet. Sorry for this.&lt;/p&gt;
&lt;p&gt;Tutorial 3 is about Specular Lighting, and Tutorial 4 is about Normal Mapping.&lt;/p&gt;
&lt;p&gt;If you got any questions about these, please contact me on mail or trough this post :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;br /&gt;Petri Wilhelmsen aka. digitalErr0r!&lt;/p&gt;</description></item><item><title>Game Camp - The Site</title><link>http://gamecamp.no/forums/thread/393.aspx</link><pubDate>Tue, 04 Mar 2008 20:39:52 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:393</guid><dc:creator>Einar Ingebrigtsen</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/393.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=393</wfw:commentRss><description>&lt;p&gt;We&amp;#39;re constantly working on the site and trying to make it more attractive to everyone, both when it comes to design and content.&lt;/p&gt;
&lt;p&gt;Are there any particular feature, area, content type or similar you feel is absent from the site and would increase the value of the site, please do not hesitate to post here!&lt;/p&gt;</description></item><item><title>Free 3D modelling software</title><link>http://gamecamp.no/forums/thread/381.aspx</link><pubDate>Sat, 01 Mar 2008 15:20:01 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:381</guid><dc:creator>Hans-Petter</dc:creator><slash:comments>3</slash:comments><comments>http://gamecamp.no/forums/thread/381.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=381</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.blender.org/"&gt;http://www.blender.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Tutorials - what should we publish ?</title><link>http://gamecamp.no/forums/thread/284.aspx</link><pubDate>Sun, 03 Feb 2008 18:03:20 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:284</guid><dc:creator>Einar Ingebrigtsen</dc:creator><slash:comments>1</slash:comments><comments>http://gamecamp.no/forums/thread/284.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=284</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m sitting here on a sunday; have my keyboard, my mouse, my computer, my monitor, my fingers and an eager to write a tutorial or two.. But..&amp;nbsp; My head can&amp;#39;t figure out what to write about. &lt;/p&gt;
&lt;p&gt;What kind of tutorial content are _YOU_ looking for? What level? Which platform (XNA, DirectX, Silverlight...) ?&lt;/p&gt;
&lt;p&gt;Give us a wink with a reply to this post.. &lt;/p&gt;</description></item><item><title>Game Camp groups on Facebook and LinkedIn</title><link>http://gamecamp.no/forums/thread/273.aspx</link><pubDate>Tue, 29 Jan 2008 20:59:32 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:273</guid><dc:creator>Einar Ingebrigtsen</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/273.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=273</wfw:commentRss><description>&lt;p&gt;We have established groups on Facebook and LinkedIn : &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.facebook.com/group.php?gid=5613292121"&gt;http://www.facebook.com/group.php?gid=5613292121&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.linkedin.com/e/gis/52789/5C64042045A7"&gt;http://www.linkedin.com/e/gis/52789/5C64042045A7&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Free 360 Game @ XBL: Undertow</title><link>http://gamecamp.no/forums/thread/263.aspx</link><pubDate>Thu, 24 Jan 2008 18:20:11 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:263</guid><dc:creator>dan</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/263.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=263</wfw:commentRss><description>&lt;p&gt;&lt;i&gt;&amp;quot;This is just a friendly reminder to Xbox LIVE subscribers that Undertow
is free until Sunday. Microsoft is apologizing for the issues with
their online service via this free XBLA download.&amp;quot;&amp;nbsp;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/348061/dont-forget-to-download-undertow"&gt;http://kotaku.com/348061/dont-forget-to-download-undertow&lt;/a&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>360 News Coming at GDC</title><link>http://gamecamp.no/forums/thread/252.aspx</link><pubDate>Wed, 16 Jan 2008 15:55:48 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:252</guid><dc:creator>dan</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/252.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=252</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://kotaku.com/345166/360-news-coming-at-gdc"&gt;&amp;nbsp;http://kotaku.com/345166/360-news-coming-at-gdc&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;&amp;quot;John Schappert, Microsoft&amp;#39;s vice president of Live, will be
delivering a Game Developers Conference keynote next month about the
future of the Xbox Live service, the GDC announced today.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;A Future Wide Open: Unleashing the Creative Community will touch on
the 360&amp;#39;s &amp;quot;in democratizing game development, vastly opening up the
industry for developers of all sizes.&amp;quot; Specifically, the session will
discuss the talk about the console&amp;#39;s strategy for the year and reveal
&amp;quot;top developers&amp;#39; plans for the platform in 08.&amp;quot; That&amp;#39;s right, it sounds
like we&amp;#39;re going to get some news.&amp;quot;&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;

</description></item><item><title>CES: Lian Li case for Xbox 360</title><link>http://gamecamp.no/forums/thread/249.aspx</link><pubDate>Sun, 13 Jan 2008 10:25:20 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:249</guid><dc:creator>dan</dc:creator><slash:comments>1</slash:comments><comments>http://gamecamp.no/forums/thread/249.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=249</wfw:commentRss><description>&lt;p&gt;Bit-tech.net reports from the Consumer Electronics Show:&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;The company has designed an all aluminium Xbox 360 replacement
enclosure that lives up to Lian Li’s reputation for quality and sleek,
stylish design. The chassis was a prototype, but it contained a
fully-functional Xbox 360 on which I had time to do a quick race in &lt;/i&gt;&lt;i&gt;PGR4.&lt;br /&gt;&lt;br /&gt;
Of course, you’re going to have to pull your Xbox 360 out of its
original case, which means that your warranty will be void. But with
that said, Lian Li’s solution is a vast improvement over the Xbox 360
chassis’ cooling, which means that it will be a much quieter design and
overheating should be less of an issue as well.&lt;/i&gt;
&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.bit-tech.net/news/2008/01/10/lian_li_answers_calls_from_xbox_360_owners/1"&gt;http://www.bit-tech.net/news/2008/01/10/lian_li_answers_calls_from_xbox_360_owners/1&lt;/a&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>The english forums</title><link>http://gamecamp.no/forums/thread/245.aspx</link><pubDate>Wed, 09 Jan 2008 11:54:19 GMT</pubDate><guid isPermaLink="false">7ca9b034-3ad4-4aeb-9f95-4c8e81e4d749:245</guid><dc:creator>dan</dc:creator><slash:comments>0</slash:comments><comments>http://gamecamp.no/forums/thread/245.aspx</comments><wfw:commentRss>http://gamecamp.no/forums/commentrss.aspx?SectionID=27&amp;PostID=245</wfw:commentRss><description>&lt;p&gt;We&amp;#39;re slowly migrating this site to use English as the main language. Though some Norwegian content will also exist.&lt;/p&gt;&lt;p&gt;Creation of new content have been slow, but only because we&amp;#39;ve been working on behind the scene stuff, like a new design etc.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But.. don&amp;#39;t be afraid to use this forum! ;)&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>