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<?xml-stylesheet type="text/xsl" href="http://gamecamp.no/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Game Camp News</title><subtitle type="html" /><id>http://gamecamp.no/blogs/news/atom.aspx</id><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/default.aspx" /><link rel="self" type="application/atom+xml" href="http://gamecamp.no/blogs/news/atom.aspx" /><generator uri="http://communityserver.org" version="3.0.20611.960">Community Server</generator><updated>2008-10-12T20:20:28Z</updated><entry><title>Game On</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/09/07/game-on.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/09/07/game-on.aspx</id><published>2009-09-07T11:18:00Z</published><updated>2009-09-07T11:18:00Z</updated><content type="html">&lt;p&gt;Hei alle sammen,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vi har den glede av å invitere alle spillinteresserte til Dataforeningens faggruppe Game On- Faggruppen sitt nettverksmøte torsdag den 17. September klokka 16:45.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Arrangementet er gratis.&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;Her vil det bli presentasjoner og mulighet for å stifte bekjentskap med store aktører innen spillbransjen.&lt;br /&gt;Ta gjerne med venner og bekjente, etter foredraget blir det en mulighet for pils og nettverksbygging med personer fra spillbransjen. &lt;br /&gt;Mer detaljer og påmelding finner du her:&amp;nbsp; &lt;a href="http://www.dataforeningen.no/index.php?id=4625730"&gt;http://www.dataforeningen.no/index.php?id=4625730&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Stedet er Dubliner og registreringen starter 16:45 &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Program:&lt;/strong&gt;&lt;br /&gt;Presentasjon av Den Norske Dataforening&lt;br /&gt;John Walle, Den Norske Dataforening&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Din nye hverdag med fremtidens spillteknologi&lt;/strong&gt;&lt;br /&gt;Temaer: Hva skjer når teknologien bryter grensene mellom fact og fiction? Hvilke samfunnsmessige konsekvenser får vi nå skolene bytter ut læreren og tar i bruk spill i opplæring og at forsvaret rekrutterer gamere som jagerflyvere?&lt;br /&gt;Eirik Newth, cand. scient med hovedfag i teoretisk astrofysikk&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tumbleweed Interactive om dagens spillbransje&lt;/strong&gt;&lt;br /&gt;Temaer: Hvorfor lager Tumbleweed Interactive spill?&lt;br /&gt;Hva er de mest spennende trendene i spillverden i dag?&lt;br /&gt;Kristoffer Jetmundsen, Tubleweed Interactive&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Gamecamp kommer og holder XNA-stand samtidig som flere andre utviklere vil vise frem teknologi og spill. (Det blir også mulighet for å teste Break a Leg) &lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sted&lt;/strong&gt;: Dubliner.&lt;br /&gt;&lt;strong&gt;Tid&lt;/strong&gt;: 17.september. Kl 17.00 - 20.00. Registrering fra kl 16.45&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=515" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Mage Defender on CodePlex</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/09/06/mage-defender-on-codeplex.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/09/06/mage-defender-on-codeplex.aspx</id><published>2009-09-06T20:52:00Z</published><updated>2009-09-06T20:52:00Z</updated><content type="html">&lt;p&gt;The Mage Defender project have been added to codeplex, and can be found on the following web-page:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://magedefender.codeplex.com/"&gt;http://magedefender.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;This page contains the latest source and latest release, so make sure to check out that page if you want to take a look at Mage Defender: Remake!&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=514" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>September Game Camp is over</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/09/05/september-game-camp-is-over.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/09/05/september-game-camp-is-over.aspx</id><published>2009-09-05T13:51:00Z</published><updated>2009-09-05T13:51:00Z</updated><content type="html">&lt;p&gt;So, the September Game Camp User Group Meeting is over, and we want to thank everyone that showed up, and also to the great sessions the presenters had.&lt;/p&gt;
&lt;p&gt;We want to welcome you back in the next meeting where we will focus on programming a XNA game, where you will learn how to program with XNA, and also how some games have been made. I think it will be a few good sessions next time, and there might even be some hands-on labs so you really learn XNA!&lt;br /&gt;&lt;br /&gt;Presentation slides:&lt;/p&gt;
&lt;p&gt;Creating a Game from A-Z(Thomas B and Petri W): part 1 | &lt;a href="http://www.gamecamp.no/Downloads/MageDefender.pptx"&gt;part 2&lt;/a&gt;&lt;br /&gt;Abstracting the abstractable(Einar I): &lt;a href="http://www.gamecamp.no/Downloads/AbstractingTheAbstractable.pdf"&gt;Slides in PDF&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mage Defender game and source code: &lt;a href="http://digitalerr0r.darkcodex.net/Tutorials/MageDefenderBin.zip"&gt;Binary&lt;/a&gt; | &lt;a href="http://digitalerr0r.darkcodex.net/Tutorials/MageDefenderSrc.zip"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;See you next time! :)&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=511" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Game Camp 3. September Agenda</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/08/27/game-camp-3-september-agenda.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/08/27/game-camp-3-september-agenda.aspx</id><published>2009-08-27T19:41:00Z</published><updated>2009-08-27T19:41:00Z</updated><content type="html">&lt;p&gt;It&amp;#39;s just one week before the Game Camp user group for Septemner 09&amp;nbsp;starts. The agenda just got nailed, so get prepared for some good sessions and join us for a nice and free&amp;nbsp;evening at NITH. :)&lt;/p&gt;
&lt;p&gt;&lt;img style="WIDTH:662px;HEIGHT:449px;" src="http://www.gamecamp.no/Images/gc0309.jpg" width="662" height="445" alt="" /&gt;&lt;/p&gt;
&lt;div&gt;The event starts at 18:00 and lasts to about 21:30, but feel free to attend to whatever session you like!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Agenda:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;18:00 - 19:00&lt;br /&gt;&lt;/strong&gt;&amp;nbsp; “Creating a game from A-Z” by&amp;nbsp;Petri Wilhelmsen and Thomas Beswick&lt;br /&gt;&lt;strong&gt;19:15 - 20:15&lt;br /&gt;&lt;/strong&gt;&amp;nbsp; 3D Game&amp;nbsp;engine design&amp;nbsp;by&amp;nbsp;Einar Ingebrigtsen&lt;br /&gt;&lt;strong&gt;20:30 - 21:30&lt;br /&gt;&lt;/strong&gt;&amp;nbsp; Hvordan får pengestøtte til spill&amp;nbsp;by&lt;br /&gt;&amp;nbsp; Tumbleweed Interactive&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Speakers:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Petri Wilhelmsen/Thomas Beswick will talk about creating a game from idea and implementation to publishing using XNA, giving you the full source-code for the game. 
&lt;li&gt;Einar Ingebrigtsen will talk about creating a 3D engine.&lt;/li&gt;
&lt;li&gt;Tubmleweed Interactive will come and talk about how you as a indie game developer can get founding-support for your team and projects. This session will be very important for all game developers hoping to one day create a killer game.&lt;/li&gt;&lt;/ul&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How to get there:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;span&gt;Norges Informasjonsteknologiske høgskole (NITH) &lt;/span&gt;&lt;br /&gt;&lt;span&gt;Schweigaards gate 14, 0185 Oslo &lt;br /&gt;Norway&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;&lt;img style="WIDTH:509px;HEIGHT:353px;" src="http://www.gamecamp.no/Images/gc1305_2.jpg" width="513" height="393" alt="" /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=508" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>MSDN Live</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/08/20/msdn-live.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/08/20/msdn-live.aspx</id><published>2009-08-20T10:43:00Z</published><updated>2009-08-20T10:43:00Z</updated><content type="html">&lt;p&gt;Da er det snart tid for MSDN Live igjen, arrangert av Microsoft Norge. Dagens marked går så det suser, og MSDN Live gir deg en virkelig effektiv og enkel mulighet til å følge med på noen av de viktigste produktene Microsoft har å by på.&lt;br /&gt;&lt;br /&gt;Årest program kommer til å bli knallstekt, med bl.a sesjoner om Windows 7, C# 4.0, WPF 4.0, ASP.NET 4, Silverlight 3 og Visual Studio 2010( ++ )! Så, om du er interessert i å bli oppdatert med dagens hotteste verktøy av noen virklig dyktige foredragsholdere, meld deg på MSND Live her &lt;a href="http://www.microsoft.no/live"&gt;www.microsoft.no/live&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Agendaen finner du her:&lt;br /&gt;&lt;a href="http://www.microsoft.com/norge/msdn_technet_live/agenda.aspx"&gt;http://www.microsoft.com/norge/msdn_technet_live/agenda.aspx&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=505" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author><category term="MSDN Live" scheme="http://gamecamp.no/blogs/news/archive/tags/MSDN+Live/default.aspx" /></entry><entry><title>Playstation 3 slim will be released in September</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/08/18/playstation-3-slim-will-be-released-in-september.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/08/18/playstation-3-slim-will-be-released-in-september.aspx</id><published>2009-08-18T21:13:00Z</published><updated>2009-08-18T21:13:00Z</updated><content type="html">&lt;p&gt;So, there we had the news many have been waiting for. Sony just announced in GameCom that Playstation 3 slim will be released during the first week of september, so for those of you who are Playstation fans and want to upgrade, this is the time!&lt;br /&gt;Guess this was not a suprise for most playstation fans, but let&amp;#39;s see what else GameCom has to offer ;)&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=504" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Next Game Camp user group 03.September 2009</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/08/17/next-game-camp-user-group-03-september-2009.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/08/17/next-game-camp-user-group-03-september-2009.aspx</id><published>2009-08-17T21:37:00Z</published><updated>2009-08-17T21:37:00Z</updated><content type="html">&lt;div&gt;So, the date for Game Camp have been set: 03. September 2009!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;This user group will take place in NITH, Oslo, and starts 18:00 ( 6. pm ).&lt;/div&gt;
&lt;div&gt;The agenda ain&amp;#39;t really nailed yet, but we will at least have the following sessions:&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;quot;Creating a game from A-Z&amp;quot; by Petri Wilhelmsen and Thomas B.&lt;/div&gt;
&lt;div&gt;&amp;quot;3d game engine design&amp;quot; by Einar Ingebrigtsen&lt;/div&gt;
&lt;div&gt;&amp;quot;Hvordan få pengestøtte til spill&amp;quot; by Tumbleweed Interactive( a Norwegian Game Development Company )&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;More info to come during this week, so stay tuned and if you are in Oslo, be sure to take a visit :)&lt;/div&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=503" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>GDC 09, Cologne, Germany</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/08/17/gdc-09-cologne-germany.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/08/17/gdc-09-cologne-germany.aspx</id><published>2009-08-17T21:30:00Z</published><updated>2009-08-17T21:30:00Z</updated><content type="html">&lt;p&gt;The Game Developer Conference 2009 in Cologne is just about to start. Let&amp;#39;s see what news we will receive this year, and hopefully there will be a few surprises waiting to be revealed during the next few days!&lt;/p&gt;
&lt;p&gt;Dark Codex, a Norwegian demoscene group and game developer group is also having a stand there with their latest game myBeast, way to go and good luck. So, for those of you who are there, be sure to take a visit!&lt;/p&gt;
&lt;p&gt;For more information, see &lt;a href="http://www.gdceurope.com/"&gt;http://www.gdceurope.com/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=502" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>New Game Camp event at NITH, Oslo 13.05.2009</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/05/07/new-game-camp-event-at-nith-oslo-13-05-2009.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/05/07/new-game-camp-event-at-nith-oslo-13-05-2009.aspx</id><published>2009-05-07T17:23:00Z</published><updated>2009-05-07T17:23:00Z</updated><content type="html">&lt;div&gt;&lt;img style="WIDTH:465px;HEIGHT:439px;" src="http://www.gamecamp.no/Images/gc1305_1.jpg" width="768" height="548" alt="" /&gt;&lt;/div&gt;
&lt;div&gt;There will be a new Game Camp event at NITH, &lt;strong&gt;Oslo 13.05.2009&lt;/strong&gt;!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The event starts at 18:00 and lasts to about 21:30, but feel free to attend to whatever session you like!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Agenda:&lt;/strong&gt;&lt;br /&gt;18:00 - 18:30&lt;br /&gt;&amp;nbsp; Mingling&lt;br /&gt;18:30 - 19:30&lt;br /&gt;&amp;nbsp; XNA Shader Programming - Petri Wilhelmsen&lt;br /&gt;19:30 - 20:00&lt;br /&gt;&amp;nbsp; Pause&lt;br /&gt;20:00 - 21:00&lt;br /&gt;&amp;nbsp; Game Design - Thomas Beswick ( Winner of best game concept, NGA 2009 )&lt;br /&gt;21:00 - 21:30&lt;br /&gt;&amp;nbsp; Demo on Grill Simulator 360, a game for XBox 360 created using XNA by Dark Codex STudios&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Speakers:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Petri Wilhelmsen( me ) from Avanade&amp;nbsp;will talk about XNA and Shader programming using HLSL/XNA. This session will start with the basics and move in to more advanced topics. 
&lt;li&gt;Thomas Beswick from OPIM, Hamar will talk about Game Design/tips and tricks when designing your own game. 
&lt;li&gt;Dark Codex: Will do a presentation of their new XBox 360 game, Grill Simulator 360!&lt;/li&gt;&lt;/ul&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How to get there:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;span&gt;Norges Informasjonsteknologiske høgskole (NITH) &lt;/span&gt;&lt;br /&gt;&lt;span&gt;Schweigaards gate 14, 0185 Oslo &lt;br /&gt;Norway&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;span&gt;&lt;img style="WIDTH:427px;HEIGHT:292px;" src="http://www.gamecamp.no/Images/gc1305_2.jpg" width="323" height="394" alt="" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=496" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Game Camp Event at NITH, 13.05.2009</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/05/07/game-camp-event-at-nith-13-05-2009.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/05/07/game-camp-event-at-nith-13-05-2009.aspx</id><published>2009-05-07T17:17:00Z</published><updated>2009-05-07T17:17:00Z</updated><content type="html">&lt;div&gt;There will be a new Game Camp event at NITH, &lt;strong&gt;Oslo 13.05.2009&lt;/strong&gt;!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;The event starts at 18:00 and lasts to about 21:30, but feel free to attend to whatever session you like!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Agenda:&lt;/strong&gt;&lt;br /&gt;18:00 - 18:30&lt;br /&gt;&amp;nbsp; Mingling&lt;br /&gt;18:30 - 19:30&lt;br /&gt;&amp;nbsp; XNA Shader Programming - Petri Wilhelmsen&lt;br /&gt;19:30 - 20:00&lt;br /&gt;&amp;nbsp; Pause&lt;br /&gt;20:00 - 21:00&lt;br /&gt;&amp;nbsp; Game Design - Thomas Beswick ( Winner of best game concept, NGA 2009 )&lt;br /&gt;21:00 - 21:30&lt;br /&gt;&amp;nbsp; Demo on Grill Simulator 360, a game for XBox 360 created using XNA by Dark Codex Studios&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Speakers:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Petri Wilhelmsen( me ) from Avanade&amp;nbsp;will talk about XNA and Shader programming using HLSL/XNA. This session will start with the basics and move in to more advanced topics. 
&lt;li&gt;Thomas Beswick from OPIM, Hamar will talk about Game Design/tips and tricks when designing your own game. 
&lt;li&gt;Dark Codex: Will do a presentation of their new XBox 360 game, Grill Simulator 360!&lt;/li&gt;&lt;/ul&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How to get there:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;span&gt;Norges Informasjonsteknologiske høgskole (NITH) &lt;/span&gt;&lt;br /&gt;&lt;span&gt;Schweigaards gate 14, 0185 Oslo &lt;br /&gt;Norway&lt;/span&gt;&lt;/div&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=495" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>XNA Shader Programming tutorials</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/05/04/xna-shader-programming-tutorials.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/05/04/xna-shader-programming-tutorials.aspx</id><published>2009-05-04T19:00:00Z</published><updated>2009-05-04T19:00:00Z</updated><content type="html">&lt;p&gt;I have created a few tutorials on HLSL and Shader Programming using XNA. The tutorials will cover lights, normal mapping, ocean rendering, vertex deforming, gloss map, alpha maps, post process effects, transmittance and so on.&lt;/p&gt;
&lt;p&gt;These can be found on the following URL:&lt;br /&gt;&lt;a href="http://digierr.spaces.live.com/"&gt;http://digierr.spaces.live.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Or directly to the shader tutorial overview:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://digierr.spaces.live.com/?_c11_BlogPart_BlogPart=summary&amp;amp;_c=BlogPart&amp;amp;partqs=cat%3dXNA%2520Shader%2520Tutorial"&gt;XNA Shader tutorial&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Enjoy! :)&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=494" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Workshop: "Rendering the ocean"</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2009/04/28/workshop-quot-rendering-the-ocean-quot.aspx" /><id>http://gamecamp.no/blogs/news/archive/2009/04/28/workshop-quot-rendering-the-ocean-quot.aspx</id><published>2009-04-28T11:01:00Z</published><updated>2009-04-28T11:01:00Z</updated><content type="html">&lt;p&gt;After a good success on Game Camps &amp;quot;Workshop on request&amp;quot; we are holding a workshop on XNA shader programming for a few Studends from Hamar. These students are working on a contribution to the&amp;nbsp;&lt;a class="" title="Dream-Build-Play 2009" href="http://www.dreambuildplay.com/main/default.aspx"&gt;Dream-Build-Play 2009&lt;/a&gt; competition, and want an ocean in their game engine.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Petri Wilhelmsen will be holding the workshop, and will introduce a few HLSL techniques that can be used. This includes how to generate waves using a vertex shader, how to generate detail waves using the pixel shader, normal mapping, reflection and refraction using cube maps.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;If you want to learn about something specific, please to don&amp;#39;t hesitate to contact us in Game Camp and we&amp;#39;ll do what we can to host a workshop for you and your team. Workshops can be done both physically or over live meeting/web cast.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;A tutorial about this will also be posted so those of you, who are not attending to the workshop, can learn this.&lt;/p&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=492" width="1" height="1"&gt;</content><author><name>digitalerr0r</name><uri>http://gamecamp.no/members/digitalerr0r.aspx</uri></author></entry><entry><title>Frogger game tutorial</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2008/11/19/frogger-game-tutorial.aspx" /><id>http://gamecamp.no/blogs/news/archive/2008/11/19/frogger-game-tutorial.aspx</id><published>2008-11-19T07:15:27Z</published><updated>2008-11-19T07:15:27Z</updated><content type="html">A teacher over at NITH here in Norway; Jan Kasper Martinsen, has created a tutorial series (unfortunately only in Norwegian) for creating a frogger game. &lt;br /&gt;&lt;br /&gt;The tutorial is for creating the game in .net compact framework and takes on the basics of graphics programming.&lt;br /&gt;&lt;br /&gt;If you want to learn more about basic graphics programming and games programming have a look at his tutorial series &lt;a href="http://home2.nith.no/%7Emarjan/frogger/step1.html"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=490" width="1" height="1"&gt;</content><author><name>einar</name><uri>http://gamecamp.no/members/einar.aspx</uri></author></entry><entry><title>Xna 3.0 is out</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2008/11/19/xna-3-0-is-out.aspx" /><id>http://gamecamp.no/blogs/news/archive/2008/11/19/xna-3-0-is-out.aspx</id><published>2008-11-19T07:12:55Z</published><updated>2008-11-19T07:12:55Z</updated><content type="html">Finally the news of Xna 3.0 struck us at Game Camp as well. Its been a couple of weeks since the release of Xna 3.0. Anyhow, he Xna team delivers, again. Finally, the release of version 3.0 of Xna is out. A lot of new features is included in this release. To mention a few:&lt;br /&gt;&lt;br /&gt;* Visual Studio Integration : Support for C# 3.0, LINQ&lt;br /&gt;* Try before you buy: You can allow your customers to try your game before they buy it&lt;br /&gt;* Invitations: You can programatically allow players to invite friends to join their game&lt;br /&gt;* In addition Windows and Xbox 360, there is now Zune support (when will Europe get this?)&lt;br /&gt;* OneClick deployment of Windows Games &lt;br /&gt;&lt;br /&gt;If you want to get started with Xna 3.0, start at &lt;a href="http://creators.xna.com/"&gt;this location&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For more details on the release of Xna 3.0 go &lt;a href="http://creators.xna.com/en-us/xnags_islive"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=489" width="1" height="1"&gt;</content><author><name>einar</name><uri>http://gamecamp.no/members/einar.aspx</uri></author></entry><entry><title>All Game Camp 2008 Content available on YouTube</title><link rel="alternate" type="text/html" href="http://gamecamp.no/blogs/news/archive/2008/10/12/all-game-camp-2008-content-available-on-youtube.aspx" /><id>http://gamecamp.no/blogs/news/archive/2008/10/12/all-game-camp-2008-content-available-on-youtube.aspx</id><published>2008-10-12T18:20:28Z</published><updated>2008-10-12T18:20:28Z</updated><content type="html">Finally we got the time to get all the content from the DV tapes onto a harddrive and have prepared it and uploaded it all to YouTube. &lt;br /&gt;&lt;br /&gt;Below you&amp;#39;ll find links to all the content, most of it in Norwegian. The panel debate, the keynote and the second session by Scott Bilas are in English.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+Septembe+2008%22&amp;amp;search_type=&amp;amp;aq=f"&gt;All videos&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+Septembe+2008+-+Keynote%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Keynote by Scott Bilas&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+Septembe+2008+-+Funcom%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Storytelling in games by Torbjørn Sitre from Funcom&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Artplant%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Gamedesign by Trond Vidar Johansen from Artplant&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Digiment%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Rapid prototyping by Eirik Moseng from Digiment Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Scott+Bilas%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Optimizing the development pipeline by Scott Bilas from Loose Cannon Studios&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Xna+Workshop%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Xna Workshop by Einar Ingebrigtsen from Objectware &amp;amp; Game Camp&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Silverlight%22&amp;amp;search_type=&amp;amp;aq=f"&gt;Silverlight gaming by Einar Ingebrigtsen from Objectware &amp;amp; Game Camp&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/results?search_query=%22Game+Camp+September+2008+-+Panel%22&amp;amp;search_type=&amp;amp;aq=f"&gt;The panel debate &lt;/a&gt;featuring Rune Zakariassen / Microsoft, Jan Kasper Martinsen /NITH, Scott Bilas / Loose Cannon Studio, Eirik Moseng / Digiment Games and Einar Ingebrigtsen / Objectware - Game Camp in front.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://gamecamp.no/aggbug.aspx?PostID=488" width="1" height="1"&gt;</content><author><name>einar</name><uri>http://gamecamp.no/members/einar.aspx</uri></author></entry></feed>