We've just finished another event with success.
With the help from our sponsors; MSDN Norway, Digiment, NITH, Treyarch and JetBrains, we were able to pull off another great event. This time around we had 2 separate tracks with speakers for everyone to choose from and great content all the way.
In addition; we got, as always, really valuable help from the Microsoft Student Community at NITH. We would like to thank everyone involved doing this event, we really appreciate it. A special thanks goes to Anders Bondehagen for pulling his network at NITH and other places to make this event happen. To show our appreciation, Anders was awarded an Xbox 360, courtesy of Digiment.
Also, we'd like to thank our speakers for their great help in making the event something to remember; Scott Bilas / Loose Cannon Studios, Eirik Moseng / Digiment, Joachim Barrum / Artplant, Torbjørn Sitre / Funcom, Trond Johansen / Artplant and Jan Kasper Martinsen / NITH.
Until next time.
About Einar Ingebrigtsen
I've been doing software development since forever.. :)
Started off with a Commodore 64 attached to my fingers for several years, went on to Amiga, Atari and later the PC. I was involved in the demoscene on all of the above mentioned platforms under the nickname Adept in several different groups; Legion Design, Scoop, Melon Dezign to mention but a few.
Started doing professional software development in 1994 for FunCom with the prime responsibility of doing the 3D rendering engie for a PC/DOS game called Deadly Skies. Went on to doing the game engine for Windows/DirectX and Playstation for Dragonheart. Did some SNES coding in between.
In 1996 a bunch of us quit FunCom and started our own company called Dimaga Studios. We went on making games for Windows/DirectX, Playstation and SEGA Saturn. The company fusioned in 1997 with Innerloop and the new name was Innerloop Studios. I quit the company later that year and started doing interactive TV solutions for a company called Playbox.
Carried on doing interactive TV games and services till 2002 for Playbox and later Hermes Interactive. In 2002 I went on doing something completely different; enterprise level business applications.
After working with Visual Studio .net BETA in 2001, and looking at the .net framework and C# we started the process in 2002 on moving the code over to this platform. 6 years later I'm still in the same company (still moving the code to C# :) ).
Every now and then I found myself missing doing games fulltime. Early 2007 I got an email from Rune Grothaug at Microsoft Norway (DPE Team - MSDN) with a link to DevelopMentals Canadian Game Camp site. 24 hours later the GameCamp.no domain was purchased and CommunityServer installed on my server. Now I get to feed my game development nerve every now and then; through working the community by creating tutorials, newsposts, forum discussions and holding Game Camp events.