Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing for Windows, Xbox 360 and Zune (if you're lucky enough to own one). Another great news with this is that it supports Visual Studio 2008. It's time to see if I can finally uninstall Visual Studio 2005.
Xbox 360 development and deployment is not supported by this CTP, unfortunately.
Anyhow.. More details can be found here.
About Einar Ingebrigtsen
I've been doing software development since forever.. :)
Started off with a Commodore 64 attached to my fingers for several years, went on to Amiga, Atari and later the PC. I was involved in the demoscene on all of the above mentioned platforms under the nickname Adept in several different groups; Legion Design, Scoop, Melon Dezign to mention but a few.
Started doing professional software development in 1994 for FunCom with the prime responsibility of doing the 3D rendering engie for a PC/DOS game called Deadly Skies. Went on to doing the game engine for Windows/DirectX and Playstation for Dragonheart. Did some SNES coding in between.
In 1996 a bunch of us quit FunCom and started our own company called Dimaga Studios. We went on making games for Windows/DirectX, Playstation and SEGA Saturn. The company fusioned in 1997 with Innerloop and the new name was Innerloop Studios. I quit the company later that year and started doing interactive TV solutions for a company called Playbox.
Carried on doing interactive TV games and services till 2002 for Playbox and later Hermes Interactive. In 2002 I went on doing something completely different; enterprise level business applications.
After working with Visual Studio .net BETA in 2001, and looking at the .net framework and C# we started the process in 2002 on moving the code over to this platform. 6 years later I'm still in the same company (still moving the code to C# :) ).
Every now and then I found myself missing doing games fulltime. Early 2007 I got an email from Rune Grothaug at Microsoft Norway (DPE Team - MSDN) with a link to DevelopMentals Canadian Game Camp site. 24 hours later the GameCamp.no domain was purchased and CommunityServer installed on my server. Now I get to feed my game development nerve every now and then; through working the community by creating tutorials, newsposts, forum discussions and holding Game Camp events.