Game Camp News

Game Camp - The Gathering 2008 - Details

We're closing in on what seems to be the agenda for the event/workshop we're holding at The Gathering 2008.

The purpose of the workshop is to show how one can use XNA to create demos and/or games for the PC and the Xbox360.
On Thursday the 20th of March (Maundy Thursday) we're kicking it off at 10:00 in the morning. Everyone who is attending and handing in results will have a shot at winning some sweet prizes courtesy of Microsoft Norway - the MSDN Team (sponsor of this workshop!).

The preliminary agenda looks something like this:

  • Getting started with XNA
  • Workshop with guidance - 4 mentors will be available
  • Walkthrough of difference problems and scenarios

On friday we're hoping to do a follow up from with a couple of hours from 10:00 in the morning with another workshop with guidance.
We're wrapping it all up on Saturday were everyone will show what they've accomplished and everyone will have a chance to do a final brush up and hand in their contribution.

Keep following this news-feed or the official Gathering site for updates.

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About Einar Ingebrigtsen

I've been doing software development since forever.. :) Started off with a Commodore 64 attached to my fingers for several years, went on to Amiga, Atari and later the PC. I was involved in the demoscene on all of the above mentioned platforms under the nickname Adept in several different groups; Legion Design, Scoop, Melon Dezign to mention but a few. Started doing professional software development in 1994 for FunCom with the prime responsibility of doing the 3D rendering engie for a PC/DOS game called Deadly Skies. Went on to doing the game engine for Windows/DirectX and Playstation for Dragonheart. Did some SNES coding in between. In 1996 a bunch of us quit FunCom and started our own company called Dimaga Studios. We went on making games for Windows/DirectX, Playstation and SEGA Saturn. The company fusioned in 1997 with Innerloop and the new name was Innerloop Studios. I quit the company later that year and started doing interactive TV solutions for a company called Playbox. Carried on doing interactive TV games and services till 2002 for Playbox and later Hermes Interactive. In 2002 I went on doing something completely different; enterprise level business applications. After working with Visual Studio .net BETA in 2001, and looking at the .net framework and C# we started the process in 2002 on moving the code over to this platform. 6 years later I'm still in the same company (still moving the code to C# :) ). Every now and then I found myself missing doing games fulltime. Early 2007 I got an email from Rune Grothaug at Microsoft Norway (DPE Team - MSDN) with a link to DevelopMentals Canadian Game Camp site. 24 hours later the GameCamp.no domain was purchased and CommunityServer installed on my server. Now I get to feed my game development nerve every now and then; through working the community by creating tutorials, newsposts, forum discussions and holding Game Camp events.